Here's how to make a high score:
1) either play 3rd or 4th level.
2) speed is very important - slow down with pot, don't speed up with cocaine.
3) slow down at the beginning by crashing - you'll get to 100% with pick-ups before you speed up much.
4) during tiger blood - go to the front of the screen, move up and down until the last few seconds then jump back and try not to hit a car.
5) always stay on the very back, don't change lanes unless you have to when you're fast
6) kill things and pick up prostitutes - they make up about half your points.
there's no key
i walked every available room in the game 4 times and still found no keys other than the first one... Which means i can't access a big part of the game (doors 2, 3, 4) I'm pretty sure i'm not missing anything so it is probably a bug.
it's a great game, and i wanted to play it longer but i just wasted 40 minutes looking for keys that i can't find. in case it really is a bug, please fix.
got to level 12 then got reset
Do Not play this game, it does not work properly, does not save and will delete your hours of progress if you try to quit and restart at any point. It also had me start at -65 hp at some point... Lost a lot of hours. DO NOT PLAY! Is Broken!
100% saves will work after each level.
for temp saves in levels - i just uploaded new version, will be approved soon.
sorry about that. pm me, i will gift you some premium stuff, if you like.
way too complicated
people don't want a slow learning curve in defense games because there are so many alternatives. You made it too complicated to have a successful game. People have only so much patience and getting beat in the first few levels in normal mode isn't going to help. Switching through 5 tower screens that aren't optimally designed doesn't help either. I don't personally like scrolling through a map either, you lose the 'in-control' effect when you have to click the button on the left-right-top-bottom.
nice graphics. hopefully you'll try again and make a better game.
Very nice concept.
I think you tried to make a tower game that offered a lot of alternative ways to finish and initially it looks like you accomplished that. However, it really is frustrating that there is no option to "win". I have a feeling you were going for that but why not just include that gameplay option? A lot of people would be (and looks like, are) frustrated with inevitable defeat. A level based version would also be a good warmup for the never-ending play. Also, if you had a (maybe unlockable) "a lot of money" option, people would try out stuff without playing through a 100 rounds and realizing they missed something essential.
Finally, I can see how the vast maps seem to offer infinite gameplay and infinite options, but in reality they don't. There are certain ways that players decide to play in and they apply that according to each map's design. What I'm saying is that while the options seem limitless, if someone resets the game and designs the same stuff over and over again, then that's not really open ended play. I didn't explain that well but hope you got what I mean. I can't think of any solutions to that without altering the basics of your game.
These were just things I thought could be improved, don't think i'm bashing in any sort of way. I quite like defense games would kill to a sequel to this. Good luck!
I cannot believe this...
I don't really understand how this is a strategy game.
The only strategy in this game is to hope that a ship arrives in madagascar in the first 50 days and hope that it arrives from a country that has the disease. I have played the game a lot of times this only happened once (I saw the ship arrive with my own eyes and then immediately the disease arrived in madagascar.) Every other country is so easy to infect if you play the game three times - so the only think you need to do is hope that the right ship arrives in the 15 minutes that you wait for it. And I've looked carefully, there didn't seem to be a pattern for the ships' destinations. If there's, it's too frickin complicated to find with all the planes and ships at high speed.
Evolution points are also not explained - how do you get them? why do you get them early in the game and not when you manage to kill half a billion people? If it's not based on that, then you could at the very least explain the point accumulation system so the player can act accordingly. Can you play a strategy game like starcraft without it telling you how to accumulate resources. No. same shit here.
I'm not even going to talk about bodies being burnt in a country where there NO dead people, 0. I'm not going to talk about countries closing their borders for a disease that has 0 visibility and 0 health threat. I'm not going to talk about islands closing their borders(!) or countries with no airports closing them down. No, I'm not going to talk about the fact the days on research for the vaccine progress faster than the game days. So if you have 66 days left for vaccine, it'll be deployed in 50 days and I'm sure this was very hard to fix when you tested the game.
Want a summary, here it is: I played the game for the first time, I killed everyone except in Madagascar. I played it at least 20 more times and guess, I killed everyone except in Madagascar. With all the unbelievably stupid bugs and mistakes in this game that requires no strategy as it claims, I fail to understand how it is ranked #1 on newgrounds with a score of 4.38. I think people just don't think before rating anymore.
this game right now is a 4 because of the bugs. fix them (side of the screen etc.) and maybe make it a little more fast paced (2 instead of 3 per level for example?) and this should be an A+ game. gj.
simple yet really nice, seems to be working fine. a little improvement on the details and this could be one of those little competative addicting games. (11.6s is my best btw)
Good score and thanks!
it took me about 2 hours to finish it the first time and 15 minutes to finish it the second time. I think all you need is a tutorial that introduces all the little tricks you can use in the last few levels. takes a while to discover things on yourself and that decreases game play. it's not hard either, it just takes too much time. nice engine, nice graphics (camera could zoom out a little) and good amount of levels and upgrades. if I didn't spend an hour to figure out backflips and stuff like that, I would give it a 9.
gj other than that.
great work, a lot of fun yet I feel it's kind of slow and repetative. I didn't see myself going thru all of the 17 levels after level 5. More speed and action (less time to kill, more enemies etc.) would make this a perfect game. still, the game plus the effort makes it a 10.
-also, assume anything i haven't mentioned is perfect-
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